Tag Archive for 'Library'

Simple C++ List Class

Just as I published some days ago the Simple C++ String Class as a C++ learning exercise, now I am freeing a Simple C++ List Class.

The standard library has a list class. But, while learning, it’s a good idea to know how to develop your own list class.

That’s why I made the List class. It’s not intended for professional projects (for them, you should use the standard library’s list), but as help to learn C++.

template <class TYPE>
class List
{
	/* ... */

public:
	//Construction and destruction
	List() { /* ... */ }
	~List() { /* ... */ }
	
	List(const List& rlList) { /* ... */ }
	
	//Assignment operator
	List& operator=(const List& rlList);

	//Information
	int Length() { /* ... */ }
	bool Empty() { /* ... */ }

	//Element managing
	int Add(TYPE& rtData);
	TYPE* Elem(int nPos);
	bool Delete(int nPos);
	void DeleteAll();
	
	//Search
	int Find(TYPE& rItem, int nStartAt = 0);

	//Operadores
	TYPE& operator[](int nPos) { /* ... */ }	//Elem
	int operator<<(TYPE& rdData) { /* ... */ }	//Add

protected:
	void FreeList();
	void Init() { /* ... */ }
};

//Output
template <class TYPE>
std::ostream& operator<<(std::ostream& oStream, List<TYPE>& rlList);

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Simple C++ String Class

Every C++ programmer knows that the standard library has a string class. But, while learning, it’s a good idea to know how to develop your own string class.

That’s why I made the String class. It’s not intended for professional projects (for them, you should use the standard library’s string), but as help to learn C++.

class String
{
	char *m_pszString;	//Allocated buffer
	int m_nAllocated;	//Allocated length

public:
	//Construction and destruction
	String() { /* ... */ }
	~String() { /* ... */ }

	//Copy constructors
	String(const char *pszString) { /* ... */ }
	String(const String& rsString) { /* ... */ }

	//Operators (assignment)
	String& operator=(const char *pszString);
	String& operator=(const String& rsString) { /* ... */ }

	//Operators (concatenation)
	String& operator+=(const char *pszString);
	String& operator+=(String& rsString) { /* ... */ }
	String operator+(String rsString);

	//Operators (comparison)
	bool operator<(String sString) { /* ... */ }
	bool operator<=(String sString) { /* ... */ }

	bool operator>(String sString) { /* ... */ }
	bool operator>=(String sString) { /* ... */ }

	bool operator==(String sString) { /* ... */ }
	bool operator!=(String sString) { /* ... */ }

	//Operations
	void Clear();
	String Lower() { /* ... */ }
	String Upper() { /* ... */ }

	//Information
	int Length() { /* ... */ }

	//Cast operators
	operator const char*() { /* ... */ }

protected:	//Helper functions
	/* ... */
};

//Output e input
std::ostream& operator<<(std::ostream& oStream, String& rsString);
std::istream& operator>>(std::istream& iStream, String& rsString);

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cppMemDbg – Easy to use C++ memory leak detection library

This library is the C++ sequel to the cMemDbg.

Just as the cMemDbg, it is a very easy to use library which can help you to detect and track memory leaks.

Its usage is very similar to the cMemDbg, but with support for the C++ operators (new, new[], delete and delete[]).

There are lots of solutions for this on the net, but this one has the particularity of being really simple to implement.

>new  003D26D8  36  [Main.cpp:127]
>new  003D2708  36  [Main.cpp:128]
>ERROR  Bad free type  free => delete  003D2708  36
(Main.cpp:128)
>free  003D2708  36  (Main.cpp:128)  [Main.cpp:129]
>free  003D2708  0    [Main.cpp:130]
>ERROR  Trying to free unallocated memory: 003D2708
[Main.cpp:130]
>delete[]  003D3EB0  7  (String.cpp:59)  [String.h:41]
[...]
>delete[]  003D24F0  4  (String.cpp:59)  [String.h:41]
>delete  003D2490  40  (Lista.h:120)  [Lista.h:112]
>INFO  PROBLEM: Memory leak found (36 bytes)
>INFO  Unfreed block  003D26D8  36    [Main.cpp:127]

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cMemDbg – Easy to use C memory leak detection library

After some time working with C, I decided to develop a very easy to use library which can help you to detect and track memory leaks.

There are lots of solutions for this on the net, but this one has the particularity of being really simple to implement.

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